So I realize that I haven't really put an update up in a while so today I am posting with some good news. First off I would like to mention that I have found a number of texture packs that go perfectly with the style of the game and at this moment I am trying to filter through the 1000s of images and figure out which ones are going to be the best to use. Even though this may be a tedious process I believe that the end result will be something spectacular.
I have also made some changes to the engine itself. I have updated the inventory to be smarter and more intuitive which I believe will make the game play much more enjoyable. I have also added a resident evil type glow to tall items that have not been interacted with. If any of you have played some of the RE games then you know that an item will glisten when it is intractable, I believe by adding this element to the game it will open many doors and lead to some really interesting puzzles. The screenshot below is a demonstration of the light engine at work along with the new glow of the item
The last thing that I want to mention is that the engine is almost done! I still have to work out how the dialogue system is going to work but besides that the rest of the engine is complete. Once I have deemed the engine to be complete I will be looking for some level designers to create some cool levels and see what this engine is capable of.
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